First Avalon
Prince Corwin of Amber's Lost Shadow, Birthplace of Morgan
Avalon is a vast Shadow of High Magic and High Ideals. It is a dreamer's world of Chivalry, Romance, Heroism, and the Home of Corwin's Soul, if not his Heart. It is a world of Three Kingdoms, each with a rich and deep history all their own, and each having bent their knee to Corwin, the High King. Only one Kingdom remained out of Corwin's grasp, the Land of Faery. It is perhaps here that Corwin learns what it means to be King, his first taste of real power, if only in Shadow. It becomes enough of a distraction, enough of a concern, that someone among his Family, either Oberon or Eric, ultimately had this Fantastical place destroyed. Forcing Corwin and Morgan to flee to a home that one might have abandoned, and that the other scarcely knew.
Camelot in Albion, Home of the High King of Avalon
Kingdom of Albion
From the rolling hills of Camelot to the mountainous peaks of Snowdonia, Albion is through and through the land of of the Old King Arthur. Forged from his iron will, paid for by the blood of Knights and commoner alike, Albion encompasses the ideals, the laws, and the heritage of its Last King. The people of Albion are a mostly homogenous lot - sturdy Britons, hulking Highlanders, and graceful swift Saracens. It was founded on the ideals of Chivalry and the Knightly Virtues exemplified by the Knights of the Round Table. With the betrayal of Mordred, the Disappearance of Taliesin the Merlin of Albion, and the continuing resistance of Hibernia to the Monotheistic Rule of Arthur, Arthur fell to the sword. Arthur's Fall heralded the rise of one of his Greatest Knights, The High King, Corwin the First, The Sorcerer-King of Albion, completed Arthur's good works, uniting the Three Nations and all their Fiefdoms under one Flag.
The center of culture and government in Albion is the city of Camelot, the former seat of the throne of Arthur, and later the seat of Corwin's throne. From there stretch the forests and plains of the Realm: to the west of Camelot lie huge plains, deep dark forests, trackless swamps, and haunted hills. To the north loom the mountains of Snowdonia, and frontier lands, dangerous and unpredictable. The geography of Albion is varied and rolling, and is home to many dangerous creatures.
Map of Albion
Kingdom of Hibernia
Hibernia, closest to nature and magic of all the Kingdoms, brings the oldest culture and deepest wisdom in Avalon to the High King's Council Chambers. It is a place of Music, Sorcery, and even Science. Where Druids hold true to the old ways, and the Beltaine fires are still lit. Where either a Man or a Woman could rule, by charm or force of arms. Hibernians, and the ancient almost-giant Firbolg live in close harmony with forest, glen, and all nature's creations. Due to the power of magic, they are at once as modern as Albion, but far more harmonious and respectful of the land they hold and consideres themselves the caretakers of. Many of this Kingdom's nobilty believe themselves descended from the Tuatha de Danaan, and pay special respect to The Shining Host and the Faery Court.
From the capitol city of Tir na Nog, located in the heart of the Realm, the lands of Hibernia stretch away to the north and south. Hibernia is made of rolling hills, lakes, and rivers. Far away from the civilized sections of the Realm lie deep forest, more steeply mountainous hills, and deadly creatures.
The Faery Mound of Hibernia also called "Queen Brighid's Retreat". Here we see the entrance to the Mound, only visible when the proper words and acts are completed. From here, it is said that if one knows the way, one can gain entrance to the Faery. But few are those that brave the journey. While there are many, many a tale and a song about those who have, there are few songs about those that have returned. And of those few songs and tales about those that have returned, not a one of them end well. The Faery Court is an alien and dangerous place, and this Hidden Realm and its Shining Host is the only sovereign nation that did not fall beneath the ambitions of the Sorcerer-King.
Map of Hibernia
The City of Jordheim, in Valhalla, atop Mount Aesir, and the Thane's Hall
Kingdom of Valhalla
From the snowy lands of glacier and fjord come the legions of the warrior Norse, and the herds of the Munin. No longer seeking to expand into the rest of Avalon, defeated by the Sorcerer-King and his Generals, the people of Valhalla have bent the knee to the High King. Used to following the strong, surrender to Corwin was done with almost fanatical willingness. Valhalla, a land of lakes and wide slow rivers full of snow-melt, is home to two tribes of related folk; Norsemen, who make themselves at home in these snowy wastes, and their cousins, the Munin, extraordinary sailors and horseman. Despite their fierce reputation, their sense of honor and respect for the personal duel, allowed them to be forced into Corwin's Shadow with judicious manipulatioin...perhaps oddly, it is Hibernia that provided the most resistance to the High King's rule, even bolstered by Norse troops, and Munin Cavalry.
Valhalla is made of low swampy marshlands, deep evergreen forests, grasslands and flat areas dotted by glacial lakes, soaring snow-capped mountains, and snowy wastes. Centered around the capitol city of Jordheim, the tribes and creatures of Valhalla have a diverse geography in which to dwell and explore.
Map of Valhalla